VALORANT Patch 5.01 update has been released. The update brings some major changes to Phoenix’s performance. One of the most popular agents in VALORANT, Phoenix has been buffed in this update. Agents in VALORANT have different kinds of roles like duelists, initiators and controllers. Phoenix plays the role of a duelist where he offers aggression to his teammates. Along with Phoenix changes have also been done to Yoru and KAY/O in this update patch. However, the 5.01 patch does not have any major changes like the ones during a new act or episode launch.
Details of the patch update released by Riot Games
- Flash Max duration increased 1.1s >>> 1.5s
- Flash Windup decreased .7s >>> .5s
- Phoenix will now equip his weapon earlier if he stops bending his wall
Run it Back (X)
- Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast
Dimensional Drift (X)
- Increased duration of ultimate 10s >>> 12s
- Reduced unequip time 1.2s >>> 0.8s
- Zone diameter reduced 10m >>> 8m
- Damage now applies without needing line of sight
- We’ve noticed a lot of inconsistencies with how the FRAG/ment is communicating the actual damage zone on the ability. We wanted to be consistent with how the visuals were showing the damage zone, so we’ve removed the line of sight requirement to apply damage.
- Now, only allies will hear the full channel audio of reviving KAY/O, while downed
- Enemies will only hear a short audio cue when the revive has started, matching a similar gameplay pattern to playing around ultimate orbs or tapping the bomb
- New Smurf Detection functionality (North America)
- This addition to our smurf detection systems is designed to make sure that new players (that means all new accounts) are matched up with players of the correct skill level, much faster than before.
- We’re testing this change in North America first, to make sure everything is working correctly before a global rollout.
- Testing begins the week of July 11th, 2022
- Improved collision behavior when walking next to or behind another player.
- This should heavily reduce the amount of jitteriness experienced when moving close to your allies (rushing a site as a group or moving out of spawn should feel better!).
- Twin Hunters in Spike Rush will now damage destructible walls
- Fixed an issue where having the Raw Input Buffer setting enabled caused scrolling in chat or friends list to go directly to the top or bottom
- Fixed a bug with Dimensional Drift where the invulnerability kicked in later than intended after it was cast
- Fixed issue with Sova’s Shock Bolt not damaging enemy traps and other game objects (other than players)
- Fixed issue where Fade’s Haunt would sometimes reveal enemies that were on the other side of a thin wall
Head to this link to check the official patch note released by Riot.